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---@class PlayerDetector
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---@class PlayerDetector
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local PlayerDetector = {}
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---@field getOnlinePlayers fun(): string[]
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---@field getPlayer fun(name: string): PPlayer
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---@field isPlayerInRange fun(range: number, name: string): boolean
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---@field getPlayersInCubic fun(x : number, y: number, z: number): string[]
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---@field getPlayersInRange fun(range: number): string[]
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---@alias PPlayer {x: number, y: number, z: number, yaw: number, pitch: number, dimension: string, eyeHeight: number, health: number, maxHealth: number, airSupply: number, respawnPosition: Vec3, respawnDimension: string, respawnAngle: number}
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---@alias PPlayer {x: number, y: number, z: number, yaw: number, pitch: number, dimension: string, eyeHeight: number, health: number, maxHealth: number, airSupply: number, respawnPosition: Vec3, respawnDimension: string, respawnAngle: number}
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---@return string
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function PlayerDetector:getOnlinePlayers() end
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---@return PPlayer
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---@param name string
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function PlayerDetector:getPlayer(name) end
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---@return boolean
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---@param name string
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---@param range number
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function PlayerDetector:isPlayerInRange(range, name) end
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---@return string[]
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---@param range number
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function PlayerDetector:getPlayersInRange(range) end
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---@return string[]
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---@param x number
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---@param y number
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---@param z number
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function PlayerDetector:getPlayersInCubic(x,y,z) end
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---@class Radar
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---@class Radar
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local Radar = {}
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---@field scanForEntities fun(radius: number): EntityType
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---@field scan fun(radius: number): (EntityType | Ship)[]
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---@field scanForShips fun(radius: number): Ship[]
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---@field scanForPlayers fun(radius: number): Player
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---@field getConfigInfo fun(): table
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---@alias Ship {is_ship: boolean, id : string, pos: Vec3, mass : number, rotation : Vec3, velocity : Vec3, size : number, scale : Vec3, center_of_mass_in_a_ship : Vec3, moment_of_inertia_tensor: number[][]}
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---@alias Ship {is_ship: boolean, id : string, pos: Vec3, mass : number, rotation : Vec3, velocity : Vec3, size : number, scale : Vec3, center_of_mass_in_a_ship : Vec3, moment_of_inertia_tensor: number[][]}
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---@alias Entity {is_entity: boolean, pos: number[], eye_pos: number[], eye_height: number, look_angle: number[], dimension: string, entity_type: string, air_supply: number, max_air_supply: number}
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---@alias Entity {is_entity: boolean, pos: number[], eye_pos: number[], eye_height: number, look_angle: number[], dimension: string, entity_type: string, air_supply: number, max_air_supply: number}
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---@alias Player {is_player: boolean, pos: number[], eye_pos: number[], eye_height: number, look_angle: number[], dimension: string, entity_type: string, air_supply: number, max_air_supply: number, nickname: string, experience_level: number, xp_needed_for_next_level: number, experience_progress: number,health: number, max_health: number, armor_value: number, armor_cover_percentage: number, absorption_amount: number, is_baby: boolean, is_blocking: boolean, is_sleeping: boolean, is_fall_flying: boolean, speed: number, yHeadRot: number, yBodyRot: number}
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---@alias Player {is_player: boolean, pos: number[], eye_pos: number[], eye_height: number, look_angle: number[], dimension: string, entity_type: string, air_supply: number, max_air_supply: number, nickname: string, experience_level: number, xp_needed_for_next_level: number, experience_progress: number,health: number, max_health: number, armor_value: number, armor_cover_percentage: number, absorption_amount: number, is_baby: boolean, is_blocking: boolean, is_sleeping: boolean, is_fall_flying: boolean, speed: number, yHeadRot: number, yBodyRot: number}
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---@alias LivingEntity {health: number, max_health: number, armor_value: number, armor_cover_percentage: number, absorption_amount: number, is_baby: boolean, is_blocking: boolean, is_sleeping: boolean, is_fall_flying: boolean, speed: number, yHeadRot: number, yBodyRot: number}
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---@alias LivingEntity {health: number, max_health: number, armor_value: number, armor_cover_percentage: number, absorption_amount: number, is_baby: boolean, is_blocking: boolean, is_sleeping: boolean, is_fall_flying: boolean, speed: number, yHeadRot: number, yBodyRot: number}
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---@alias EntityType (Entity | Player | LivingEntity)
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---@alias EntityType (Entity | Player | LivingEntity)
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---@param radius number
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---@return EntityType
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function Radar:scanForEntities(radius) end
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---@param radius number
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---@return (EntityType | Ship)[]
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function Radar:scan(radius) end
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---@param radius number
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---@return Ship[]
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function Radar:scanForShips(radius) end
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---@param radius number
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---@return Player
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function Radar:scanForPlayers(radius) end
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---@param radius number
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---@return table
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function Radar:getConfigInfo(radius) end
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