---@class Radar local Radar = {} ---@alias Ship {is_ship: boolean, id : string, pos: Vec3, mass : number, rotation : Vec3, velocity : Vec3, size : number, scale : Vec3, center_of_mass_in_a_ship : Vec3, moment_of_inertia_tensor: number[][]} ---@alias Entity {is_entity: boolean, pos: number[], eye_pos: number[], eye_height: number, look_angle: number[], dimension: string, entity_type: string, air_supply: number, max_air_supply: number} ---@alias Player {is_player: boolean, pos: number[], eye_pos: number[], eye_height: number, look_angle: number[], dimension: string, entity_type: string, air_supply: number, max_air_supply: number, nickname: string, experience_level: number, xp_needed_for_next_level: number, experience_progress: number,health: number, max_health: number, armor_value: number, armor_cover_percentage: number, absorption_amount: number, is_baby: boolean, is_blocking: boolean, is_sleeping: boolean, is_fall_flying: boolean, speed: number, yHeadRot: number, yBodyRot: number} ---@alias LivingEntity {health: number, max_health: number, armor_value: number, armor_cover_percentage: number, absorption_amount: number, is_baby: boolean, is_blocking: boolean, is_sleeping: boolean, is_fall_flying: boolean, speed: number, yHeadRot: number, yBodyRot: number} ---@alias EntityType (Entity | Player | LivingEntity) ---@param radius number ---@return EntityType function Radar:scanForEntities(radius) end ---@param radius number ---@return (EntityType | Ship)[] function Radar:scan(radius) end ---@param radius number ---@return Ship[] function Radar:scanForShips(radius) end ---@param radius number ---@return Player function Radar:scanForPlayers(radius) end ---@param radius number ---@return table function Radar:getConfigInfo(radius) end